Thursday, April 9, 2015

Proposal to change a course


April 5th, 2015

Rhae-Ann Holoien
Director of Education
Good Spirit School Division
63 King Street East
Yorkton, SK.  S3N 0T7

Dear Rhae-Ann Holoien:

I am requesting permission to change Grade 5 Mathematics. I believe the way that it is being introduced and delivered to students needs to be adjusted to better serve the students.

My vision for Grade 5 Mathematics is to have each student working at their own pace and getting individualized support for the areas that they need help. This change in the Mathematical program is needed in all schools because:
1.       Students learn at different paces.
2.     Not all students understand when it is explained the first time.
3.     There are many learning styles and they need to be incorporated into all subjects.
4.     Some students need additional support.
5.     Meeting the needs of all students is difficult for the teacher.
6.     It is time consuming to create module based education that is interactive and relatable to the real world.
The changes that need to be made to this course include the use of distance education technology and interactivity.  With these changes students will be more independent and be able to see the value and application of Mathematics in the real world.  Also, students at all levels will be challenged to succeed and do their best.
I hope that you agree with this proposal and all that this program has to offer.  I look forward to hearing from you.  I can be reached at (306)-792-2080 or Janine.hardy@gssd.ca.
Sincerely,
Mrs. Janine Hardy, B.Ed, B.A

 
Changing Saskatchewan Mathematics in GSSD
Background
Currently Mathematics teachers struggle with trying to make sure that all students understand the concepts being presented and ensuring that they are kept busy during Math class.  This means that sometimes the quality of work that students are doing is diminished because they are either ahead or behind their classmates and they are left doing work that it too easy for them or that they do not understand.  By changing Mathematics to module based learning and incorporating some distance education tools such as Computer Assisted Instruction, Web 2.0 tools, and Simulation into the classroom students can more readily work at their own pace and be successful.  This will also free up the teacher to help students who may be struggling more than others or just checking in on the process of each student and setting realistic goals for obtaining the concept.

How the course is currently taught
There are so many different ways to teach a subject.  This Grade 5 Mathematics class is taught in modules.  The modules are organized and compiled so that students can work through the modules at their own pace.  Each module thus far has been based on one outcome but some outcomes may be combined in the months to come. 
In September the modules had videos and games for the students to play built into the modules.  They had to go to Symbaloo (a website for organizing bookmarks) and click on the videos or games that they wanted to access.  The thought behind this was that the videos would teach them how to do the concept and some of the games would reinforce this after completing some of the worksheets.  This was not the case.  The majority of the students skipped the videos, went straight into the worksheets and then skipped the games.  They just wanted to learn the concept and move on.  This meant that they asked the teacher how to do things constantly.  This was difficult because there is a split class and both Grade 5 and 6 were doing math at the same time.   
The modules quickly changed.  Symbaloo was eliminated because it took a long time to compile the resources and they were not being used.  As an alternative, more instruction sheets were added in and more samples on how to do the problems that students were being asked to solve.  The classroom situation also changed.  Grade 5 and 6 students started doing Math at alternate times which allowed the teacher to do more direct teaching to groups of students that were on the same module.  It also allowed more time for answering questions and making sure students were on the right track. 
All the modules generally follow the same layout.  The modules start with students completing a pretest to see what they know.  They then move into the activities.  There are generally 5-12 activities for students to work through.  During these activities the teacher is working with students one on one as they need assistance.  Students also have access to the answers to ensure that they are doing the questions correctly.  After completing the activities students need to meet with the teacher to ensure that students understand the concepts and see where they have made mistakes and know how to fix them.  They then write the post test and complete a real life problem.  If they are successful at the post test and the real life problem, they move onto the next module.

Changes
Change is the law of life. And those who look only to the past or present are certain to miss the future.” (Kennedy, nd)  These modules need to change more.  Distance education tools are the answer to these problems.  By utilizing tools that are available and for the most part free, students can be more successful.  Some of the tools that need to be integrated include: Cloud based tools, Computer Assisted Instruction, Web 2.0 tools, and applications available on devices and computers.
There are still students that do not understand the concepts because they need to start with concrete materials. “Manipulatives enable students and teachers to represent concretely the abstract concepts that they are learning in mathematics class and to link these concepts to prior knowledge.” (Cited, nd) These manipulatives are no longer limited to buying cubalinks and having them available in the classroom.  Students can go on the computer and access the manipulatives on a variety of websites such as: National Library of Virtual Manipulatives (http://nlvm.usu.edu/) Glencoe (http://www.glencoe.com/sites/common_assets/mathematics/ebook_assets/vmf/VMF-Interface.html) and Math Playground (http://www.mathplayground.com/math_manipulatives.html) By using manipulatives and having students explain their thinking using technology such as Explain Everything, Voice Recorder Pro, Jing or any number of applications or programs they can demonstrate that they understand the concept concretely and abstractly.  “Most students benefit from presenting this explanation as it helps organize their thoughts. You can also assess the use of the manipulative based on the student's explanation.” (Outside the Box Teaching Ideas, nd) This also allows students to demonstrate their knowledge independently and share it with the teacher using Google Drive or Dropbox.  This technology integration is at the heart of the changes that need to be made to this mathematics course.
As mentioned previously, Symbaloo and YouTube were used and were not being utilized to the best of their ability.  These needs to be included back in the modules but students need to be made accountable for the information that they are viewing or the games that they are playing.  They cannot just be left to do it or not do it.  By making activities to go with the videos such as questions to answer after watching will make students accountable and ensure that students learn the intended concept from the videos.  By using YouTube, Khan Academy, and other math tutorial sites it frees up the teacher to help with problems instead of teaching the lesson.  Computer Assisted Instruction has become very popular and students frequently watch videos in other situations when they do not know how to do something, so why not apply it to mathematics.
Another change that needs to be made is application to real life situations.  Students are constantly asking, “Why do I need to know this?” and saying “I will never need this.”  They need to understand how the concepts relate to real life and how they will use it in the future.  Hiebert (2003) says that “We understand something if we see how it is related or connected to other things we know.” One way to do this is by using pre-existing computer based simulations or online games to learn the concept.  There are several online simulations available but many are aimed at the higher grades.  Games are geared towards any grade level and "Well-designed games embed the elements of effective education: content, communication, interactivity, knowledge application, and assessment. Gaming is problem-based learning" (Brown, 2006).   By using games along with other mediums students will gain a better understanding of the concept and be engaged in the process.

How to Change
Each of these changes listed above will be merged into the modules.  The modules will include at least one of the listed changes and will have an expected time frame included.  The changes are going to be implemented immediately and resources and activities are already being gathered.  The resources that are needed to create and change the modules are all available free or at the school level.  There are computers and Ipads available in the classroom for students to access and use. 

Evaluation
        The change in modules will be evaluated by the students and the teacher.  Evaluation includes: a survey for students to fill out anonymously, conversations with the teacher, observations, teacher comments, and grades for the module.  Each of these will be taken into consideration and used to evaluate the effectiveness of the changes.  Ultimately there should be less questions from the students about the concepts, students should be engaged and the teacher should be able to meet with students individually to check their process and set goals.
Conclusion
        By adding distance education technology to this Grade 5 Mathematics course it will improve student learning and teacher’s ability to be as effective as possible.  A few simple changes will benefit everyone involved and can also help other teachers in the future once it has been trialed and adjusted where needed.

References
Brown, R. (2006). ECON 201: A University Economics course as an online computer
Cited. (nd) Learning Mathematics with Virtual Manipulatives. Retrieved from:

http://www.cited.org/index.aspx?page_id=151

Hiebert, J. (2003) Signposts for Teaching Mathematics through Problem Solving In F. Lester
& R. Charles, Teaching Mathematics Through Problem Solving, Grades PreK-6. NCTM: Reston, VA.
Kennedy, John F. (nd)  Brainy Quote. Retrieved from:
Outside the Box Teaching Ideas. (nd) Manipulating Math: Concrete vs Abstract Thinking.

Wednesday, April 8, 2015

Participation

This term my participation has been limited in the discussions.  The first three months I fell behind in everything in my life.  I was going to work and coming home and sleeping because I am pregnant.  After that my grandpa died and I was really close with him.  When I finally caught up on everything I found many of the conversations were just agreeing with others and everyone was trying to get their work finished for the assignments.  I added comments here and there and had conversations with a few different people through email about assignments but it was not extensive.

Group 3 Presentation - Symbaloo

Our presentation took a while to decide on.  We started out looking at Moodle in the classroom, then one of our members dropped out of the class, and then we went back on forth on different ideas.  We were going to do screen casting differences and then finally we decided on Symbaloo.

We communicated on Skype through talking and messaging.  This worked really well.  We split up the project and worked on it when we had time and then met each week to discuss what else we needed to do to finish up.

Our project ended up being great.  http://www.symbaloo.com/mix/symbaloouniversity